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Web2 Multiplayer gaming: How players depend on the centralised structure of the developers
Last updated
Web2 Multiplayer gaming: How players depend on the centralised structure of the developers
Last updated
The concept of a traditional multiplayer gaming environment is generally a centralised gaming platform for players to access on a global scale using the Internet 2.0, or we depict it as Web2 multiplayer gaming.
From the perspective of players, they have two main interactions with the game. The first interaction is when they purchase the game content or log in to pseudo-free-to-play online games. However, they do not own the game, they simply just “rent” the character and space compiled in the game, while the second interaction for gaming experience is when players give input to control the game via the interface designed by the developers.
On the other hand, the developers and, to the extent, publishers retain complete ownership and control over the entire gaming ecosystem. They can adjust each component, such as the stats of the Assets, change the game's Logic to make it better or worse for the players, and have administration over their State by tracking the account. The only component handed out to players is the interface that serves as the gateway to engage with and participate in the gaming experience. Yet, even that component can be manipulated by the developers if they shut the game down.