The New Hope
By Satoyoshi • Lee Kook Hyung
Every game generally consists of four elements: an interface (clients, theme…), assets (items, currency, art…), logic (gameplay, core loop…), gaming state (progress, save…). You, the player, can keep your gaming story in your heart, we keep the rest on-chain. With our approach, you can 1) verify all actions and logic, 2) reconstruct (replay) any game moment using on-chain state, and of course 3) completely control your game assets (keep, gift, sell, destroy). At any point in time, new developers can get involved and improve any part of the game. No more absolute power. No dev god.
We break down the essential components of a video game from the users' (players) perspective and one from the creators' (game developers) to better explain how the core paradigm of multiplayer gaming has evolved over the years since the introduction of GameFi. These components include:
Logic: A set of rules and actions coded in the game by the developers so that players can play the game.
State: The progress of players in the game, tracked by developers to maintain the game’s status quo.
Assets: Characters, Items players create and acquire during the game, and usually are a preset designed by developers.
Interface: Where players interact with the game, ie web, mobile apps, consoles...
These components have a shift in ownership depending on the environment and type of video games throughout the evolution of multiplayer gaming.
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