Game-specific Incentive Mechanism

Through in-game utilities

All our games follow the general metrics as shown below:

+20% game token to airdrop in POW and POS

+80% game token to reward Proof of Play (POP) participants

To boost the early adoption, we followed Satoshi’s textbook halving method and accidentally took it to the next level. Proudly present the “Halvinception” mechanism. Firstly, the POP reward is cut in half every 90 days. Secondly, the daily POP reward is cut by half every 100 plays.

Take the below representative example:

Game MOMTAG: Massive On-chain Multiplayer Turn-based Artillery Game.

On Day 1: Match #1 to #100 gets 1000 tokens per match. Then each match from #101 to #200 gets 500 tokens. And so on, until day 90.

On Day 91: Match #1 to #100 gets 500 tokens per match. Then each match from #101 to #200 gets 250 tokens. And so on, until day 180.

Repeat until POP rewards reach zero.

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